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2016

Filtered By:

2016
October 3, 2016

New Designs for Learning: Games and Gamification gathered instructional designers, faculty, and academic leaders from across the Âé¶¹´«Ã½ to explore how games and gamification can reinvigorate courses, boost student engagement, and enhance student learning. The Symposium featured Dr.

Can thinking like a game designer enhance instruction and motivate learners?
July 27, 2016

The Âé¶¹´«Ã½ (USM) has entered into a groundbreaking partnership with , the nonprofit online learning destination founded by Harvard and MIT in 2012 to increase global access to high-quality education.

The Âé¶¹´«Ã½ (USM) has entered into a groundbreaking partnership with edX, the nonprofit online learning destination founded by Harvard and MIT in 2012 to increase global access to high-quality education. The agreement is designed to further increase student success, as well as the access, affordability, and quality of higher education in Maryland and around the world.